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Pak Shing Benson Leung

About me:

I’m a professional graphic designer in Los Angeles, California. I’ve graduated with an Associates of Art in Graphic Design from the Fashion Institute of Design and Merchandising – Los Angeles and the Art Institute of Hollywood – Los Angeles with a Bachelors of Science in Game Art & Design.

 

Graphic / UI / UX Designer

My Experience

May 2018 - January 2019

Teddie & I

  • Responsibilities were branding a logo for the game.

  • Developing user interface layouts of the menus and controls
    for the player’s experience.

  • Created custom-made fonts to fit with the identity of the game
    consistently through the interface on the menus and speech.

  • Developed, drafted, and proposed UI designs that would benefit the player's experience. 

  • Managing websites content and prints for posters.

July 2018 – September 2018

Dungeon: Ariel's Fall

  • Manage the team’s progress and development.

  • Setting up and managing the Perforce server for collaborative
    teamwork.

  • Developing user experience of the menu, pause, and loading
    screens between the levels.

  • Branding the project by analyzing the theme of the game.

March 2018 - June 2018

Partay

  • Managing blueprints within the game.

  • Analyzing the gameplay if it was fluid in between each of the different
    game modes or level.

October 2017 - March 2018

Pirate Showdown

  • Managing and coordinating with Directors, Character Modelers,
    Animators, and Riggers.

  • Relayed work that has been completed and communicated
    potential blockers within the project with the director.

  • Assisted on rigging and animating the characters along with
    fixing issues with rigs.

 

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