Lead Animator / Character Rigger

Pirate Showdown

My Role:
I was lead of a small group of Character Modelers and Riggers within the team during the Team Production class. I had to make sure the characters were game ready for character rigging. I critiqued the characters on whether the models needed fixes to be able to be rigged. I helped my colleagues on how to better understand making controllers for the animator. I also helped my teammates on how to import the character rigs along with the meshes and to import animations into the Unreal Engine.

Things that I did on this project:

  • Rigged and animated model

  • Import animations and character rigs into the Unreal Engine.


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