• Pak Shing Leung

First Blog.

Updated: Apr 29, 2019

Let's try...

So the first blog post is exceptionally intimidating as I have some ideas that I want to do with it. Lately, I’ve been itching to do it for the past few weeks after my trip to the Game Development Conference in San Francisco meeting and talking with developers. I found that experience humbling after going there and fulfilled with energy, and I’ve wanting to use that energy for something fun beneficial to my career and life.

I’ve been a Graphic Designer professionally after graduating from the Fashion Institute of Design & Merchandising with an Associates. Upon graduating, I’ve been addicted to playing way too many video games until I realized that I wanted to be a part of the industry after playing Warframe’s most underrated update the Second Dream. The Second Dream was a fantastic experience of not just 2-3 years of my life playing this game but the journey and seeing the dedication of the development team of Warframe. I would honestly go walk on a carpet of Legos just to experience it for the first time again, also if you haven’t played it or experienced it then do not YouTube it. I then applied to the Art Institute for a Bachelor of Game Art & Design, which the school’s reputation had a horrible domino effect and was no surprise to the students affected, myself included.

I worked, joined, and lead various projects using the Unreal Engine 4. My experience of working within the Unreal Engine got me noticed by the Game Director of Teddie & I, Jon DiGiacomo and support from Rene Hernandez-Ayerdis, who I owe my life and dedication to. During my time with Teddie & I, I then realize I could take my career into a study into UI and UX. Most likely make a collection of studying different case studies of useful UI and UX from my favorite games from Megaman Battle Network to The Division 2. I found my creative ability to see things in blocks and separating that information to not only make it aesthetic in branding but in the feeling of the game thanks to many of my closest friends.

Once I graduated, I wasn’t sure what I wanted to do with my life and where to take myself as most of the time I was at the Art Institute was mainly programming, 3D modeling, designing, and managing projects. I’ve volunteered on various projects like the most recent project that I’ve left at the end of January 2019, Teddie & I. Desperate and lost, I decided to take a break and visit my older brother in Hong Kong, who has been dedicating his life to research for a cure to Alzheimer’s disease. My time in Hong Kong was a nice buffer for me to reflect and to find a way to motivate myself to move forward. But the motivation itself was not enough as I .

My trip to GDC on March was an elevating experience not because of the announcements by Google, Unity, or Epic. But the people who were there talking and making connections about the stuff the individuals are working on. It was also fun meeting people old friends who I worked with to see what they’ve been up to. But also meeting people from big studios and corporations with incredible jobs. Sometimes I feel a bit overwhelmed by some of the job positions that they are in and what they had to go through to be in that position. Then other people are currently students at reputable universities and colleges all over the country hosted by Microsoft. My experience at GDC will be unforgettable, and those people will continue to inspire me.

Now I am currently still job searching with only the motivation to do something more. So I’m currently thinking of logging and documenting my studies on not just Game Design, but other practices like UI and UX with my skills in Graphic Design as my foundation during my time from FIDM to challenge myself to be better. I think I’ll do an initial review of Division 2, which I have played exclusively for the past month on the PC and PS4. Then I’ll do some mobile app breakdowns on the Destiny 2 and Warframe app. Besides that, I hope if you’re reading this to take some valuable information from my perspective in the way that I see it. Perhaps we can create some fascinating discussions in the future with high hopes.

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